When it comes to collectible cards, in Italy there’s one name that immediately springs to mind: Panini.

Established in 1961 in Modena by the Panini brothers — Giuseppe, Benito, Umberto and Franco — the company evolved from a small newsstand their mother operated during the postwar years. That family business spawned an editorial empire that made a simple pastime into a worldwide cultural phenomenon.

© Panini SpA  Logo from Wikipedia,ZioNicco

The opening album, Calciatori Panini (“Football Players”), made its debut in 1961, with Milan player Nils Liedholm on the cover. It was an immediate hit: Children and adults throughout Italy started swapping stickers in courtyards, in cafés —bringing to life a tradition that would span generations. Expansion was steady from there: by 1965, the first non-sports collections — Airplanes and Missiles and Animals of the World among them — had appeared and in the 1970s came the publication of its celebrated Illustrated Football Almanac, which remains a touchstone for fans.

In 1972, however, when they invented stickers with self-adhesive backing, the company radically transformed collecting: The collection album went from being only a game to an actual cultural object. The company passed through many hands in subsequent years — from the De Benedetti investment to its sale to the English Maxwell Group, then back into Italian ownership — but never lost its status as a symbol of Italian creative excellence.

Today, the Panini Group is the world’s leader in sticker sales with over fifty million packs of stickers sold each year and millions more offered via cards. In addition to sports albums, Panini has branched out into comics (Panini Comics), character almanacs and digital collections, making it the leading publisher in Europe for young readers.

AI “italian brainrot”

And all of this, as so much does these days, begins on the internet.

In 2024-2025, the phenomenon of “Italian brainrot” erupted across platforms such as Instagram and TikTok: a visual movement deriving from the blend between irony and semiautomatic art.Videos and images grew ever more surreal — distorted animals, made-up characters with hybrid English-Italian names — colonizing feeds as a generational language.

What was most fascinating was that many of the prominent developers of the phenomenon were Italian.

From Milan to Naples, the youth began using AI generative tools to design entire fictitious realms: non-existent animals with names like Tralalero Tralala,Cappuccino Assassino or Ballerina Cappuccina.

Tralalero Tralala

Tung Tung Sahur

Brr Brr Patapim

And yet, in its hall-of-mirrors way, the brainrot aesthetic came back to where it started, the material world.

After noticing the phenomenon going viral, Panini saw opportunity to reinvent itself in an era where businesses need a digital equivalent and turn this brainrot into something new: the Brain Root Cards.

One of the “Brainrot card” products

It was a cunning, almost allegorical marketing stroke — the company that had for decades gathered reality now determined to gather fake imagination.

That’s where the Brain Root Cards came from, as images created by an AI endowed with artificial intelligence  and influenced by the visual universe springing from this web: crooked forms, stupid awards, digital brushes that evoke a gramophone.

But there is no copyright to be found, unlike with regular stickers.

Legally, no one owns images created by algorithms, and that opened up a whole new kind of enterprise: building and selling endless editions with none of the restrictions of authors’ rights…

For Panini, it was an economic masterstroke: no artist to pay, next to no production costs and a young audience with disposable cash who would snap the books up out of nostalgia or curiosity.

Yet behind this commercial mediatic success hides a profound contradiction: while once the factory that represented the authenticity and visual memory of Italy, today it risks being perceived not only as its opposite, an emblem for vacuous handiwork consumed en masse as are any fads.

The Brain Root project is perhaps the culmination — or collapse — of a direction that had already been underway in the world of collectible cards: the splitting between art and artist.

At one time there was a distinctive illustrator, style and visual identity behind every card. Today, with rare exception, images are created by anonymous algorithms who imitate and compose without comprehension. The result is fascinating, yes, but devoid of authorship.

But it wasn’t AI that made the problem begin.

I mean, look at a giant like Yu-Gi-Oh! where, to this day, not even the most famous cards in the world credit artists who drew them. All commercial rights are retained by Konami, which pays for each illustration directly and cuts that link between creator and creation.

In practice, the value is no longer in the art itself, but in the brand that possesses it.

AI has simply taken this logic to its endpoint, transforming creativity into a product that can be manufactured without end.

With Brain Root, this logic ceases to be logical:images are infinite and there is not a single one. They may be purchased, traded, hoarded — as imagery now; not as feelings.

The symbolic and emotional value that once tied Panini stickers to childhood memories, football fields or summer spent trading cards gives way to a rootless digital flow.

And maybe that’s the point: Collectible cards culture was born to celebrate memory, not to erase it.

What stops belonging to someone, when art does not belong to anyone any more.

And in that moment, even the shiniest card loses its highest value — human touch.

-First image from Wikipedia Panini’s page

-Second image from StickerPedia 

Panini’s site

-AI images from en.namu 

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