The petition “Stop Killing Games”, which has gathered over one million signatures, aims high. But could it unintentionally trap Europe in a kind of digital open-air museum? Could protecting gamers’ rights end up sidelining the EU’s gaming market altogether?
What started with the shutdown of one racing game’s servers might reshape the entire continent’s digital landscape. In 2024, when Ubisoft pulled the plug on The Crew — a popular 2014 title with 12 million players at its peak — it sparked outrage among fans. Feeling ignored by the publisher, gamers launched the Stop Killing Games campaign, demanding that developers shouldn’t be allowed to simply delete their products from existence.
The campaign grew into a formal EU citizens’ initiative. Once it passed the one million signatures threshold, the European Commission and the European Parliament were required to address its demands within the upcoming Digital Fairness Act. But is the EU’s response going to cost more than the problem itself?