The petition “Stop Killing Games”, which has gathered over one million signatures, aims high. But could it unintentionally trap Europe in a kind of digital open-air museum? Could protecting gamers’ rights end up sidelining the EU’s gaming market altogether?

What started with the shutdown of one racing game’s servers might reshape the entire continent’s digital landscape. In 2024, when Ubisoft pulled the plug on The Crew — a popular 2014 title with 12 million players at its peak — it sparked outrage among fans. Feeling ignored by the publisher, gamers launched the Stop Killing Games campaign, demanding that developers shouldn’t be allowed to simply delete their products from existence.

The campaign grew into a formal EU citizens’ initiative. Once it passed the one million signatures threshold, the European Commission and the European Parliament were required to address its demands within the upcoming Digital Fairness Act. But is the EU’s response going to cost more than the problem itself?

Protecting gamers or crippling the market?

At first glance, banning companies from “killing” games by cutting server access sounds fair. After all, it’s about consumer rights and keeping digital products alive.

But the tricky part is defining what “keeping a game alive” actually means.

According to the petition, developers should provide “reasonable measures” to let games keep functioning. In practice, this could mean handing over huge chunks of intellectual property — characters, source code, artwork, even the brand itself — to the public or to players once official support ends.

That idea raises serious questions: where do we draw the line between consumer rights and copyright? And can the EU force private companies to give up their IP for free?

Regulatory overkill: more bureaucracy, fewer games

If publishers were forced to ensure games never die, it would trigger an avalanche of EU-level bureaucracy. Every new title would need regulatory assessments, legal reviews, and “digital immortality” compliance checks.

For big publishers like Ubisoft, with annual revenues over €2 billion, this is just another line in the budget. But for thousands of small and mid-sized developers — the real creative heart of the industry — this could be a warning sign: Europe is becoming a high-risk zone.

Belgium’s lesson: when gamers lose out

We’ve seen a similar case before. Back in 2018, Belgium imposed strict gambling laws on mobile games. When the Japanese hit mobile game Umamusume went global, Belgian players discovered they were locked out.

Instead of adapting to local laws, the developers simply skipped the Belgian market, deciding compliance costs outweighed potential profit. A logical business move — but a disaster for players.

If the EU scales up that kind of regulation, could the same thing happen across the entire continent?

Europe on the digital sidelines

Supporters of strict rules argue that Europe’s market is too big to ignore. But is that really true today?

Only three EU countries rank among the world’s top ten gaming markets. Overall, Europe is third globally — behind the US and China. Meanwhile, Asia is booming, with faster growth, more gamers, and heavier investment.

In that context, overregulation could turn Europe into a secondary market — a place that looks charmingly nostalgic, but no longer sets the tone. A kind of Havana of gaming: pretty, but stuck in the past.

The so-called “Brussels effect” — where EU rules shape global standards — may not apply here. In gaming and tech, the real rule-makers are in the US and China.

A €200 Billion industry worth protecting

The gaming sector isn’t just about entertainment. It’s worth around €200 billion a year, driving digital consumption, immersive technologies, AI innovation, e-sports, and even digital education.

The real question is: how can the EU protect players without scaring off developers? Could there be voluntary models — like making code open source once a game’s lifecycle ends — without forcing publishers to give away their IP?

Between utopia and reality

The Stop Killing Games petition highlights a real tension: consumer rights versus intellectual property in the digital world.

But if the EU’s answer is to force developers into unlimited obligations, the outcome could backfire. European gamers might find themselves cut off from global titles, watching from the sidelines.

Instead of building a digital Eldorado, Europe could end up with a digital ruin — romantic, nostalgic, and beautifully outdated. Like the classic cars in Havana: photogenic, but no longer practical.

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